The Butterfly Effect

“Can anyone alter fate? All of us combined… or one great figure… or someone strategically placed, who happens to be in the right spot. Chance. Accident. And our lives, our world, hanging on it.”

— Philip K. Dick

 

Ray Bradbury’s classic short story A Sound of Thunder is the most reprinted science fiction story of all time. Set in the year 2055, a company offers time travelling safaris to the past, to the Cretaceous Era, to hunt a Tyrannosaurus rex.

 

The company takes great pains to choose targets that are about to die anyway, since the belief is that changes in the distant past could become an avalanche that changes everything. But despite all precautions, something goes utterly wrong—

 

Ray Bradbury's "A Sound of Thunder", illustrated by Richard Corben (Topps Comics) 1993

Ray Bradbury's A Sound of Thunder, illustrated by Richard Corben (Topps Comics) 1993

 

Does the flap of a butterfly’s wings in Brazil set off a tornado in Texas?

 

Butterfly Effect

Samuel Peralta

Because your father stopped in Strandja park
to point out that whirligig of wings–blue
argus
, he said, Ultraaricia
Anteros
–you were dazzled forever.

Those wings wafted you here, ten thousand six
hundred kilometres away, to the
University of California,
Davis. Encyclopedia of Insects

in arm, you haul yourself up the stairwell
of Briggs Hall. Your frail sandal spindles on
the threshold–and you trip, a beautiful,
crippled Lycaenidaen specimen,

into the butterfly net of my arms.
Somewhere in Texas, a hurricane stirs.

 

Ultraaricia anteros

Ultraaricia anteros

 

Besides the chaos theory reference, my free verse sonnet Butterfly Effect arose from many memories. Of my father writing a scientific monograph on moths and butterflies, and handing me a paper pamphlet of it, when I was young.

 

Of my fondness for the blue argus butterfly, from the family Lycaenidae, a specimen restricted to the Balkans in Europe.

 

Encyclopedia of Insects

Encyclopedia of Insects

 

Of seeing the Encyclopedia of Insects in a library, a bloody huge book.

 

And memories of the three years, I lived in Davis, California, where I won my first-ever literary prize, and where I first thought I was in love.

 

MU Entrance, Freeborn Hall

University of Davis, California

 

So here we are. Where we are now, what language we’re speaking, what foods we eat, what we believe in—all of these are based on a myriad of events happening in the past, just so. Accidents. Coincidences. Chance.

 

We don’t live in the world of Philip K. Dick’s The Man in the High Castle because the Allied forces were victorious over the Axis powers in the Second World War.

 

From Amazon's production of "Man in the High Castle" by Philip K. Dick

Amazon's production of The Man in the High Castle by Philip K. Dick

 

We don’t live in a world where Franklin D. Roosevelt was defeated in his third run for President of the United States, to be replaced by Charles Lindbergh, as in Philip Roth’s The Plot Against America.

 

But what if? 

 

Speculative fiction itself is based on asking that question.

 

What if Pope John Paul I hadn't died after just a month in his office? What if the women's suffragist movement lost their battle for the right to vote? What if Steve Wozniak’s focus had turned to medical technology instead of personal computers? What if the Japanese and United States of America had allied to combat an expected Great Depression? What if Edward Jenner had died prematurely before developing a vaccine for smallpox?

 

butterfly-effect-1920x1200

 

The flap of such butterfly wings would surely have changed everything—lives, loves, the world as we know it.

 


SAMUEL PERALTA is a physicist and storyteller. An Amazon bestselling author, he is also the creator and driving force behind the Future Chronicles series of speculative fiction anthologies, with 14 consecutive titles ranking at the top of the Amazon SF Bestseller lists, several hitting the overall Amazon Top 10 Bestsellers list. His own work has been recognized in Best American Science Fiction and included in the author community anthology for the John W. Campbell Award for Best New SF Writer.

Samuel Peralta

Samuel Peralta, creator of The Future Chronicles

This article was first published, in slightly different form, as the Foreword to Alt.History 101

Alt.History 101, part of The Future Chronicles series of speculative fiction anthologies

 

FTL – Science Fiction’s Fudge Factor

Hyperspace, warp drive, folding space…over the years, authors have come up with lots of ways to travel faster than light, a virtual necessity if we are to portray any plausible kind of interstellar civilization.  Yes, you can build a good story even with years of transit time between even close systems.  Generation ships and crews in suspended animation can be interesting, and of course, we can restrict the action to a single solar system.  The Expanse is a great example of this kind of action.  But sooner or later we want to break away from the gentle warmth of Sol and explore the galaxy.  And we need to leave light behind in our dust (cosmic dust) as we do.

 

This is where the fudging begins.  Without turning this into a physics symposium, let’s just say that even the wildest imaginings of our knowledge of science tell us it is impossible to do this, especially for something like a spaceship full of human beings (as opposed to a few sub-particles).  So what do we do?  We make something up, of course.

 

Here is where we branch off in options.  Some authors make considerable effort to create systems of faster than light travel that at least seem plausible (they’re not).  Others don’t even worry about it.  They may call it a hyper-jump or a Jaworsky Field (after the fictional inventor), but they don’t even try to explain how it functions.  It can also be a naturally occurring phenomenon, a warp point, for example, or something manmade (possibly by ancient aliens now mysteriously vanished).  But one way or another, we will get the spaceships from system to system.

 

Sometimes, however, there is method to the madness, though it is often driven by plot rather than science.  For example, look at something like Star Trek.  The Enterprise flits all across space, seemingly unconcerned with refueling or even maintenance, at least unless someone sneaks onboard and scrags the dilithium crystals.  This is a great system when you want your ships to be able to get anywhere, to function at maximum efficiency even when they are lost and cut off.  But what if you want the reality of travel to impose greater restrictions on your space fleet?

 

Other systems are based on more of a fixed system using point to point travel.  I’ve used warp gates in my Crimson Worlds series.  These largely unexplained natural phenomena allow travel back and forth between two systems that are lightyears apart.  A system like this offers a number of advantages, especially for the writer of military science fiction.  It takes space, in all its three dimensional glory, and reduces it to a series of connections.  It rationalizes battle lines, and it creates a value structure for systems, making those with larger numbers of gates leading to cool places worth fighting over.

 

FTL systems can also be used to regulate the pace of travel and warfare in space.  Perhaps ships can “jump” anywhere, without the need for warp gates or the like.  But they can only go so far, and then they need to stop and refuel…and possibly have repairs done.  This can drive the plot in a powerful way.  Why is this backwater world so important?  Why are there giant battleships in orbit?  Because it is on the invasion route into the heart of a space empire!  This can be used to create something akin to the “island hopping” campaigns of World War II, as fleets maneuver to secure bases along invasion routes.

 

So the next time you pick up a new space opera, stop and think about whether there was more than made up science in the author’s mind.

 


JAY ALLAN currently lives in New York City, and has been reading science fiction and fantasy for just about as long as he;s been reading. His tastes are fairly varied and eclectic, but favorites are military and dystopian science fiction and epic fantasy, usually a little bit gritty.

Jay writes a lot of science fiction with military themes, but also other SF and some fantasy as well, with complex characters and lots of backstory and action. He thinks world-building is the heart of science fiction and fantasy, and since that is what he's always been drawn to as a reader, that is what he writes.

Telepathy – From Science Fiction to Reality

“Any sufficiently advanced technology is indistinguishable from magic.”

Arthur C. Clarke

 

During the Golden Age of science fiction, John W. Campbell, Jr.’s Astounding Science Fiction was a vanguard in popularizing stories that centered on humans with enhanced mental abilities, and how ordinary society might look at people with those abilities, notably with A.E. van Vogt’s serialized novel Slan and the similarly themed stories that collectively made up Henry Kuttner’s Mutant.

 

Indeed, the first Hugo Award was given in 1953 to a novel that revolved around telepaths. The Demolished Man, by Alfred Bester, is a police procedural science fiction story set in a world where telepathy has become commonplace, although so-called espers have varying degrees of ability.

 

The Demolished Man by Alfred Bester

The Demolished Man by Alfred Bester

 

That this work has become a landmark in the genre is evidenced by nods to his work, as in the television series Babylon 5, where the author lends his name to one of the primary protagonists, Psi Corps officer Alfred Bester, played by the iconic Walter Koenig from Star Trek (whose Vulcans were also able to mind-meld, to share thoughts, memories, and knowledge with others through physical contact).

 

Today this melding of minds, this staple of science fiction, is coming closer to reality than many of us may realize.

 

In his book The Physics of the Impossible, Michio Kaku, noted futurist and Professor of Theoretical Physics at the City College of New York, classifies three types of impossibilities. Class III impossibilities are what we normally think of as not possible: things that cannot become real, at least not according to our current understanding of science; these include perpetual motion and precognition. Class II impossibilities include things that may be realizable, but in the far future, such as faster-than-light travel.

 

According to Professor Kaku, telepathy is a Class I impossibility. These are phenomena that don’t violate the known laws of physics, and indeed may become reality in the next century.

 

A meeting of minds

A meeting of minds

 

Never mind the next century—some scientists believe the age of telepathy may be upon us.

 

The first clue? That people lacking one or more of the normal five senses can now, in certain situations, be given them.

 

Since the 1960s, around 350,000 people who were profoundly deaf or severely hard of hearing have been fitted with cochlear implants, providing them with a sense of sound where previously there was none. Essentially, a microphone picks up sounds, which are filtered by a speech processor and sent as an electronically coded signal to a transmitter behind the ear. This transmitter sends the signal to the subject’s brain through an array of up to twenty-two electrodes circling the cochlea, which then send the impulses through the auditory nerve system to the brain.

 

Following European approval in 2011, the United States Food and Drug Administration in 2013 approved for use the first retinal implant. The system uses a video processing unit to transform images from a miniature video camera into electronic data, which is then wirelessly transmitted to a sixty-electrode retinal prosthesis implanted in the eye, replacing the function of degenerated cells in the retina. Although vision isn’t fully restored, the system allows those affected with age-related macular degeneration, or with retinitis pigmentosa—a condition which damages the light-sensitive cells lining the retina—to better perceive images and movement.

 

Retinal implant

Retinal implant

 

Similar advances are being reported for the other three senses of touch, smell, and taste.

 

But what about the sixth sense?

 

In my own speculative fiction universe, electronically augmented telepaths make use of technologies akin to magnetic resonance imaging (MRI) to associate perceived images of neural activity with a subject’s memory palace in his brain. This is a key point for my conception of the protagonist of my short story Trauma Room, a man who can use augmented telepathy to traverse a subject’s thoughts and memories using the method of loci.

 

Trauma Room by Samuel Peralta

Trauma Room by Samuel Peralta

 

Today, functional MRI has actually been used to sense words being thought by a subject, or to discern the images being formed in the brain as a subject watches a movie. It’s still very mechanical, matching monitored brainwave activity with a huge database of impulse responses to benchmark words or images, but it’s the same big numbers principle that enabled the IBM Deep Blue chess computer to win against then-World Champion Garry Kasparov in 1997.

 

In the same year that The Demolished Man was published, Theodore Sturgeon‘s More Than Human also came out. It’s the story of several people with extraordinary abilities who are able blend their abilities together and achieve human transcendence. The same theme—of humans transcending ordinary humankind—is explored in Time is the Simplest Thing, by Clifford D. Simak. It can be argued that a similar sort of communal experience—if not transcendence—is already part of our experience, with the spread of the Social Web.

 

It’s only a matter of time before all the input and output devices we have—keyboards, flat screens, heads-up displays—become obsolete. Why should you have to type or dictate information into a computer, when you can control it directly by thought? Why project information onto your eyes when you could send information directly into the brain? In time, many of us may be direct input/output nodes into the cloud.

 

Science fiction?

 

Direct brain interfacing

Direct brain interfacing

 

We live in a world where cochlear implants are already helping the deaf to hear, and retinal implants are beginning to help the blind to see.

 

We live in a world where smartphones and connected wearable devices—watches, glasses, health and fitness monitors—simultaneously receive and broadcast information to and about us through the cloud of the Internet.

 

We live in a world where deep brain stimulation is routinely used in therapies to address Parkinson’s disease, where implants in the brain allow people to bypass a broken spinal cord and move hands, arms, limbs with the power of thought.

 

Augmented reality heads-up display

Augmented reality heads-up display

 

In fact, we live in a world where real telepathy has already been achieved. A team at Duke University in North Carolina has, for the first time, demonstrated a direct communication interface between two brains. In the Duke experiments, two thirsty rats are placed into separate cages. They cannot see or hear each other, but their brains are wired together via electrode implants in their motor cortices. Each rat will be rewarded with a sip of water if it pushes the correct one of two levers. In the first rat’s cage, a light comes on above the correct lever to let the rat know which lever to push—but there is no such indicator in the second rat’s cage.

 

The experiment, then, measures whether, when the first rat pushes the correct lever, it sends a brain-initiated signal to the second rat, which must then correctly interpret the signal it experiences in its own brain, and push the correct lever.

 

The technology is simple: implanted electrodes capture the signals from the firing of the neurons in the motor cortex, translate them into binary code, and sends the signal—via a wire, wirelessly, or via the Internet to another location—into the electrodes in the other brain, which translates it back into neural signals.

 

Sheer chance would have the second rat pushing the correct lever 50% of the time. In fact, the rat chose the correct lever between 60% and 85% of the time. This was true even when one animal was in North Carolina and the other was in Brazil.

 

How much longer before what you read in the following pages is no longer science fiction?

 

The Future of the Mind by Michio Kaku

The Future of the Mind by Michio Kaku

 

In The Future of the Mind, Professor Kaku notes, “We have learned more about the brain in the last fifteen years than in all prior human history, and the mind, once considered out of reach, is finally assuming center stage.”

 

Science fiction writers peer into possible futures, using a literary form of precognition, as it were. And so we follow that grand tradition, celebrating this a new Silver Age of fiction, an age of online publishing and digital books, an age where we are surrounded by wonderment and wonders, where science, in many ways, has become magical.

 


SAMUEL PERALTA is a physicist and storyteller. An Amazon bestselling author, he is also the creator and driving force behind the Future Chronicles series of speculative fiction anthologies, with 14 consecutive titles ranking at the top of the Amazon SF Bestseller lists, several hitting the overall Amazon Top 10 Bestsellers list. His own work has been recognized in Best American Science Fiction and included in the author community anthology for the John W. Campbell Award for Best New SF Writer.

Samuel Peralta

Samuel Peralta, creator of The Future Chronicles

This article was first published, in slightly different form, as the Foreword to The Telepath Chronicles

Various_TELEPATH_CHRONICLES_EbookEdition-320x512

The Telepath Chronicles – part of The Future Chronicles anthology series

 

Worldbuilding in Science Fiction and Fantasy

Worldbuilding.  It’s a term that gets bandied about quite a bit when discussing fiction, especially in genres like science fiction and fantasy, but for all the endless times it is repeated, I think sometimes the importance is overlooked.worldbuilding

It’s very fashionable to say things like, “character development is the important thing,” or “it’s the story that matters.”  And, of course, those things are absolutely essential.  But they’re not the whole story.  Not by a longshot.  Not in science fiction or fantasy.

A work of historical fiction set, say, during the American Civil War doesn’t need worldbuilding…it’s world is the world, and beyond pointing out some historical facts the reader might not know, the author can focus almost solely on characters and storyline.  But science fiction and fantasy demand more.  These stories take place in worlds that are the creations of their authors.  They may be set in the near future, based heavily on the real world, or they may be wildly different (a galaxy far, far away), but either way, the reader needs to understand this setting, and the only way that’s going to happen is if the author fleshes it out.

Imagine a work like Dune, without the immense detail of the empire, stripped of the customs, institutions, and history so carefully laid out by the author.  What is left?  A good story, some well-developed characters?  Yes, perhaps.  But an enduring classic of the genre? Doubtful.sandworm

Or Asimov’s Foundation series…with its galactic empire and its ‘world as one giant city’ capital.  The characters come and go in what is mostly a series of short novellas, but the overall plot of the fall of empire ties them all together.michael-whelan_isaac-asimov_foundation

On the fantasy side, could there be a better example than the Lord of the Rings?  The three books cover little more than a single year’s activity, yet Tolkien’s work wouldn’t be the classic it is without the massive worldbuilding that gives us thousands of years of fictional history interspersed with a few months of real time action.lotr

In science fiction and fantasy, the setting is like a character itself, often as much a part of the story as any hero and villain.  When I think of the books that have resonated with me in my forty-odd years of reading science fiction and fantasy, it is those that offered rich worlds in which I could lose myself that became the favorites I pull out every couple years to reread.

Writers pursuing effective worldbuilding sometimes get blindsided by terms like “infodump,” and efforts to show the reader the true vision of a fictional universe often falter on such endless attempts to oversimplify good writing into arbitrary ‘rules’ and nonsensical little blurbs like, ‘show, don’t tell.’  Should a book start with an encyclopedia-like multi-page blast of pure background information.  No, not usually at least.  But is it important to share the true scope and vision of a fictional universe?  Absolutely.  Do readers want to know about these worlds their favorite authors create?  Definitely.

There is no question that worldbuilding has to be done well, subtly, and not like a tank smashing through the wall.  Information needs to be doled out slowly, steadily, not in one massive torrent.  In a series it can come over several books.  But when it is done, and done well, the rewards are enormous, both to the author and to the reader.  The best fictional universes take on lives of their own, and they begin to feel real, at least to the readers who become ever more immersed in the escape they offer.

As an author, more often as not, I’ll begin a new project with a clearer idea of the setting and the realities of the universe than the characters themselves.  I want my heroes—and my villains and bystanders too—to feel like they’re from that setting, and not some generic creations I cooked up and dropped in…which is why worldbuilding remains the core of my writing process, and always will.

I’d like to add a note on another kind of worldbuilding, the kind that is behind this web site.  This is my first blog post for DiscoverSciFi, and I’m very excited to continue to share ideas and motivations with all of you.  I’ve got a long list of topics for future posts, and I know my co-author partners here do as well.

One of the things I love about participating in something like DiscoverSciFi is the chance to create another way to reach readers.  Authors today have the opportunity to be closer to their readers than ever before, and I think this is a great thing for publishing in general.  I get a lot of emails from fans, and I answer them all.  There is no substitute for input from those who read and enjoy your books, and no better source for new ideas where to take a story than those from fans.  I’m excited to see where this DiscoverSciFi journey takes us.  I’m sure it will be a great ride!

Jay Allan

jay@jayallanbooks.com